Devlog 10 Polish


Last week before the main launch!

During the polish week our UI got an update. Style of the buttons and the title were changed. There were some adjustments done on the textures for the background props to make them more fitting to our game. 

Here is a sneak peak of the new UI.

Also after play testing for a while the power up looked darker and hard to identify the color. This problem was also fixed in the polish. We just made them lighter and more saturated. 


There has been lots of polish, here is a list :)
* Stick deadzone fixed

* Player orientation on spawn fixed

* Round timings made faster and creates less waiting before you can fire

* Hiding cursor in game

* Quit button does not allow to be pressed once already pressed

* Controller rumble added

* Bullet bouncing physics improved 

* Bullets have a distinct color trail

* Music can now transition in to each other even when switching quickly

* Camera zoom effects when shooting bullet

* Aiming improved when slowing down to

* Blur effect fixed in build 

* Lasers distance lerp and rounded corners

* Vignette added when it's time to fire




* Visual flair to power ups.

* All power ups that destroy push bullets away have now have a shield that that mark where the bullets collide.


* A green bullet trail appears when the bullet is reversed


* Particles for teleportation. Marking where which players are being teleported



Get Shoot’n Scoot

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